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AI Insights · Timothy · April 2025

Top 5 Racing Games on iOS in Australia: Q1 2025

Explore the performance of the top 5 racing games on iOS in Australia during Q1 2025, with insights on downloads, revenue, and active users.

Top 5 Racing Games on iOS in Australia: Q1 2025

In the first quarter of 2025, the top racing games on iOS in Australia showcased intriguing trends in downloads, revenue, and active users. Here's a closer look at the performance of these games, with data provided by Sensor Tower.

CSR 2 - Realistic Drag Racing by Zynga Inc. observed a fluctuating revenue pattern, peaking at about $17.6K in mid-January before seeing a decline towards the end of the quarter. Weekly downloads started strong in early January, reaching around 3.5K, but tapered off to just over 1K by March. Active users showed a similar trend, peaking at nearly 20K in January and decreasing steadily to approximately 10K by the end of the quarter.

Pocket Champs PVP Racing Games from MADBOX experienced a relatively stable revenue flow, with highs around $7.8K in January and closing the quarter with figures near $4.5K. Downloads were initially robust, exceeding 4K in early January, but gradually declined to around 1.2K by the end of March. Active users followed a downward trend from over 10K in January to about 4.7K by quarter's end.

Real Racing 3: Car Race Game by Electronic Arts saw a significant revenue spike in late February, reaching approximately $5.7K. This was accompanied by an increase in downloads, which peaked at over 2K in mid-March. Active users rose steadily throughout the quarter, starting at around 2.6K and reaching over 4.2K by the end of March.

Hot Wheels Unlimited from Budge Studios maintained a consistent revenue stream, with minor fluctuations and a peak of about $3.6K in late February. Downloads remained relatively stable, ranging between 965 and 1.7K weekly. Active users showed slight variations, starting at over 3K and ending at about 2.4K.

No Limit Drag Racing 2 by Battle Creek Games, LLC observed a modest revenue pattern, peaking at nearly $3.2K in late December and stabilizing around $2K by March. Download numbers were lower, hovering around 500 weekly, with active users consistently around 3K throughout the quarter.

For more detailed insights into these games and their performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025